- 1
- C-in-C - Irr Bd (O) @ 15 or Irr Sp (O) @ 14 or Irr Bw (O) @ 14
- 0-2
- Sub-generals - as above
- 12-30
- Axes - Irr Bd (O) @ 5
- 8-24
- Spears - Irr Sp (O) @ 4
- 0-2
- Mounted Scouts - Irr LH (F) @ 4
- 10-20
- Scouts - Irr Ps (O) @ 2
- 20-40
- Unarmoured archers - Irr Bw (I) @ 3
- Any
- Extra to upgrade archers if armoured and/or shielded to Irr Bw (O) @ 4
**Only Ossiriand in the first age:**- All
- Regrade generals as Irr Bw (O) @ 14
- All
- Replace Axes with Archers - Irr Bw (I) @ 3
- All
- Replace Mounted Scouts and Spears with light-armed archers - Irr Ps (O) @ 2
- Doriath Allies: List - Sindar
**Only Doriath or Falas in the first age:**- All
- Upgrade generals to Reg Sp (O) @ 25 or Reg Bd (O) @ 27
- 0-1/2
- Upgrade Irr LH to Reg LH (F) @ 4, Irr Sp to Reg Sp (O) @ 5, Irr Bd (O) to Reg Bd (O) @ 7 and Irr Bw (O) to Reg Bw (O) @ 5
- 0-1
- Upgrade Spears to Reg Kn (F) @ 31 if a general, otherwise @ 11
**Only Falas in the first age:**- 0-6
- Ships - Irr Shp (O) @ 3 (Reg Sp, Reg Bd, Reg Bw)
- Pre-princedom Noldorin allies: List - Noldor
**Only Doriath in the first age:**

- Haladin Allies:
- 0-1
- Ally-general - Irr Ax (S) @ 9
- 0-24
- Woodsmen - Irr Ax (O) @ 3
- 0-7
- Upgrade woodsmen with axes to Irr Ax(S) @ 4
- 0-2
- Woodsmen Druedain scouts - Irr Ps (S) @ 3, or, if with blow-guns, Irr Ps (X) @ 6

- Onodrim allies:
- 0-1
- Ent ally-general - Irr El (O) @ 21
- 0-10
- Ents and Huorns - Irr El (O) @ 16

**Only after the first age:**- 0-2
- Horse archers - Irr LH (F) @ 4
- 0-8
- Light boats - Irr Bt (I) @ 1 (Bw, Ps)
**Only Mirkwood after the first age:**- All
- Replace Axes with Spears - Irr Sp (O) @ 4
- 0-4
- Wood-dwelling men -Irr Ax (O) @ 3
**Only Lorien after the second age:**- All
- Replace Axes with Archers - Irr Bw (O) @ 4
- 1/2+
- Replace spears with archers - Irr Ps (O) @ 2
- 0-4
- Upgrade Irr Bw (O) to mail-armoured Irr Bw (S), @ 15 if a
general, @ 5 otherwise
**Only Mirkwood after 3A2770:**

- Lakemen allies - List: Dale
**Only Mirkwood in 3A2941:**- 0-14
- Iron Hills Dwarven allies - List: Khazad, which can in addition include:
- 1 or 2
- Beorn the Werebear - either one Irr El (O) @ 16, or two Irr Kn (I), the first @ 8, the second @ 7
- 0-1
- Eagle ally-general - Irr LH (S) @ 12
- 2*-6
- Eagles - Irr LH (S) @ 7

- Eagle Allies:

DBA: 4 x 4/3Bw, 1 x 3Kn/4Sp or 3Bw, 3 x 4Bd or 3Bw or 4Sp, 2 x 4Sp or 2Ps, 2 x 2Ps

HotT: 1 x Hero or Magician, 5 x Shooters, 2 x Lurkers, 2 x Blades or 1 x Behemoth or 2 x Spears, 2 x Spears

Enemies: Khazad, Angband, Noldor, Easterners, Goblins, Mordor

Further notes on this army list, including justifications for all the above options, can be reached at the Sindar army list notes section.

- Sindar
- Khazad
- Angband
- Noldor
- Gondolin
- Easterlings
- Goblins
- Mordor
- Harad
- Numenor
- Dunlendings
- Northmen
- Gondor
- Arnor
- Angmar
- Rohan
- Dale
- Orthanc

This page last modified 19 November, 2002