5. Gondolin
Cold. Ag 0. H(S), O, V, E, RGo, Rd, BUA.
- 1
- C-in-C - Reg Sp (S) @ 27
- 1-2
- Sub-general - as above or Reg Sp (O) @ 25 or Reg Bd (O) @ 27
- 0-1
- Ally-general - Reg Bd (O) @ 17
- 6-12
- Phalanx of the Guard - Reg Sp (S) @ 7
- 12-36
- Other Spears - Reg Sp (O) @ 5
- 0-16
- Axes or Swordsmen - Reg Bd (O) @ 7
- 8-20
- Armoured archers - Reg Bw (O) @ 5
- Any
- Upgrade archers to Reg Bw (S) @ 7
Eagle Allies:
- 0-1
- Eagle ally-general - Irr LH (S) @ 12
- 3*-9
- Eagles - Irr LH (S) @ 7
This list covers the hidden kingdom of Gondolin. Gondolin stood on a plug of rock in the
middle of a plain totally enclosed by mountains. The city was heavily populated by a
mixture of Noldor and Sindar, all very well-equipped with bright mail and well drilled.
Shields were round or kite-shaped, and each regiment had a distinctive emblem and
uniform. Turgon led a 10000-strong contingent to the Nirnaeth Arnoediad which formed
the reserve command. The ally-general is the traitor Maeglin. He may not command
guards. The city was eventually sacked by Gothmog and his dragons; the last of the
realms of the Noldor to fall in the first age. The minimum marked * applies only if an Eagle ally-general is used. Only he may command eagles, and all eagles must be in his command.
DBA: 6 x 4Sp, 4 x 4Bw, 2 x 4Bd or 4Bw or 4Sp
HotT: 2 x Heroes, 4 x Spears, 2 x Shooters, 1 x Hero or 2 x Flyers or 2 x Blades
Enemies: Angband
Further notes on this army list, including justifications for all the above options, can be reached at the Gondolin army list notes section.
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This page last modified 20 April, 2000
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