17. Dale
Cold. Ag 1. WW, Rv, H(S), H(G), O, V, E, RGo, M, Rd, BUA.
- 1
- C-in-C - Irr Sp (I) @ 13 or Irr Bw (O) @ 14
- 0-1
- Sub-general - Irr Sp (I) @ 13 or Irr Bw (O) @ 14
- 0-2
- Ally-generals - Irr Sp (I) @ 8 or Irr Bw (O) @ 9 or Irr Ax (O) @ 8
- 24-60
- Townsmen, Dalesmen and Woodsmen - up to 1/3 Irr Ax (O) @ 3, up to
1/3 Irr Bd (I) @ 4, rest Irr Sp (I) @ 3
- 24-60
- Archers - Irr Bw (O) @ 4 or Irr Bw (I) @ 3
- 8-25
- Skirmishers - Irr Ps (S) @ 3
- 0-4
- Upgrade Skirmishers to scouts on horses as Irr LH (O) @ 5 or Irr LH (F) @ 4
- Only before 3A2000:
- 0-3
- Mount generals as Irr Kn (F) @ 19 if C-in-C, @ 14 if ally-general
- 0-8
- Upgrade all Bd to Irr Kn (F) @ 9
- Only after 3A1999:
- Any
- Upgrade C-in-C to Irr Bw (S) @ 15
- 0-8
- Boats - Irr Bts (O) @ 2 (Sp, Bw)
- Dwarven allies - List: Khazad
- Mirkwood allies - List: Sindar
- Only from 3A2000 to 3A2770:
- 0-8
- Upgrade Irr Sp (I) to Irr Sp (O) @ 14 if C-in-C or sub-general, @
9 if an ally-general, @ 4 otherwise
This list covers the forces from the towns to the east of Mirkwood in
the Thrd Age such as Dale and Lake-Town. Boats were employed both on
Esgaroth, the Long Lake (represented by the WW), and its various
rivers. Allied contingents drawn from this list may contain boats.
DBA: 4 x 4Sp, 2 x 2Ps, 4 x 3Bw, 1 x 2Ps or 2LH, 1 x 4Sp or 3Bw or 3Ax
HotT: 1 x Hero or 2 x Spears, 2 x Lurkers, 1 x Riders or 1 x
Shooters, 4 x Spears, 4 x Shooters
Enemies: Easterlings, Goblins, Mordor, Dale
Further notes on this army list, including justifications for all the
above options, can be reached at the Dale
army list notes section.
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list:
This page last modified 22 November, 2002
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