17. Dale

Cold. Ag 1. WW, Rv, H(S), H(G), O, V, E, RGo, M, Rd, BUA.
1
C-in-C - Irr Sp (I) @ 13 or Irr Bw (O) @ 14
0-1
Sub-general - Irr Sp (I) @ 13 or Irr Bw (O) @ 14
0-2
Ally-generals - Irr Sp (I) @ 8 or Irr Bw (O) @ 9 or Irr Ax (O) @ 8
24-60
Townsmen, Dalesmen and Woodsmen - up to 1/3 Irr Ax (O) @ 3, up to 1/3 Irr Bd (I) @ 4, rest Irr Sp (I) @ 3
24-60
Archers - Irr Bw (O) @ 4 or Irr Bw (I) @ 3
8-25
Skirmishers - Irr Ps (S) @ 3
0-4
Upgrade Skirmishers to scouts on horses as Irr LH (O) @ 5 or Irr LH (F) @ 4

Only before 3A2000:
0-3
Mount generals as Irr Kn (F) @ 19 if C-in-C, @ 14 if ally-general
0-8
Upgrade all Bd to Irr Kn (F) @ 9

Only after 3A1999:
Any
Upgrade C-in-C to Irr Bw (S) @ 15
0-8
Boats - Irr Bts (O) @ 2 (Sp, Bw)
Dwarven allies - List: Khazad
Mirkwood allies - List: Sindar

Only from 3A2000 to 3A2770:
0-8
Upgrade Irr Sp (I) to Irr Sp (O) @ 14 if C-in-C or sub-general, @ 9 if an ally-general, @ 4 otherwise
This list covers the forces from the towns to the east of Mirkwood in the Thrd Age such as Dale and Lake-Town. Boats were employed both on Esgaroth, the Long Lake (represented by the WW), and its various rivers. Allied contingents drawn from this list may contain boats.

DBA: 4 x 4Sp, 2 x 2Ps, 4 x 3Bw, 1 x 2Ps or 2LH, 1 x 4Sp or 3Bw or 3Ax

HotT: 1 x Hero or 2 x Spears, 2 x Lurkers, 1 x Riders or 1 x Shooters, 4 x Spears, 4 x Shooters

Enemies: Easterlings, Goblins, Mordor, Dale

Further notes on this army list, including justifications for all the above options, can be reached at the Dale army list notes section.

Spear
Return to the Middle-earth Army List introductory page, or go to another list:
This page last modified 22 November, 2002

Return to my homepage index