Cold. Ag 3. Rv, H(S), H(G), Wd, RGo, Rd.
This list covers all independent Orc tribes after the first age, such as those from Mt. Gundabad in the far north, or the tribes living in the Misty Mountains. Like Dwarves, all Goblins lived underground. Although generally well armoured and inventive, their small stature prevents them from being classed as Ax (S). Some were larger, although still much smaller than a man, and can be classified as Ax (O). Archer Ps (O) may support Ax. Banners at the Battle of the Five Armies are described as black and red. Wargs are large wolves speaking their own language. Minima marked * only apply if more than 6 elements of Wargs are used. A Warg ally-general may only command Wargs, and if present must command at least half of those used. Wolfriders may dismount to defend fortifications or within 300p of enemy fortifications or war-wagons as Ax (I); or to enter rough or difficult going as Wb (F) (but on LH sized bases), in which case they are accompanied by and fight alongside their mounts, which therefore do not get left behind as separate elements, but are part of the dismounted element, and can accordingly be remounted. When Wargs are in difficult going they are reclassified as Ax (I) except that they are impetuous. They cannot otherwise 'dismount'. Trolls should be depicted one or two to a double-element base. The Bd (O) on their bases represents their large size and toughness rather than genuine supprting troops, and are accordingly not represented by figures. Trolls may not be used with Wargs or Dwarven allies. This is an army that is most at home in its native mountains, but due to the large numbers of wolves, it is not helpless in the open. Orcs made a habit of flank-marching forces around the enemy, screened by intervening mountains, a tactic that tabletop generals might do well to emulate. Dwarven allies may not include regulars, and may not be used with Warg allies.
- C-in-C - Irr Bd (F) @ 15 or Irr Ax (S) @ 14
- Ally-generals - Irr Bd (F) @ 10 or Irr Ax (S) @ 9
- Sub-general - Irr Bd (F) @ 15 or Irr Ax (S) @ 14 or Irr Ax (O) @ 13
- Guards - Irr Bd (F) @ 5 or Irr Ax (S) @ 4
- Wolf-riders - Irr LH (O) @ 5
- Archers - up to 1/2 Irr Bw (I) @ 3, rest as Irr Ps (O) @ 2
- Upgrade Archers with mail and spear to Irr Bw (O) @ 4
- Warriors - Irr Ax (I) @ 2
- Upgrade Warriors to Great Orcs - Irr Ax (O) @ 3
- Downgrade Warriors or Archers to Irr Hd (O) @ 1
- Trolls - half Irr Bd (S) @ 7, half supporting Irr Bd (O) @ 4 on double-base elements
- Warg allies:
- Ally-general as Irr LH (I) @ 8
- Wargs - Irr LH (I) @ 3
- Dwarven allies - List: Khazad
DBA: 1 x 3Bd, 2 x 2LH, 3 x 2Ps or 3Bw, 6 x 3Ax
HotT: 1 x Warband or Blades, 1 x Warband, 2 x Riders, 2 x Lurkers or 1 x Beasts,
1 x Behemoth or 2 x Beasts, 10 x Hordes
Enemies: Sindar, Khazad, Easterlings, Goblins, Dunlendings, Rohan
Further notes on this army list, including justifications for all the above options, can be reached at the Goblin army list notes section.
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This page last modified 14 May 2006.
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