13. Gondor
Warm. If before 3A1447: Ag 3, thereafter: Ag 1. WW, Rv, H(S), H(G),
O, V, E, RGo, Rd, BUA.
- 1
- C-in-C - Reg Kn (O) @ 32
- 1-2
- Sub-generals - Reg Kn (O) @ 32
- 5-12
- Roquen - Reg Kn (O) @ 12
- 0-6
- Other cavalry - Reg Cv (O) @ 8 or Irr Cv (O) @ 7
- 12-36
- Guards and Men-at-arms - Reg Sp (O) @ 5
- 4-16
- Archers - Reg Bw (O) @ 5
- 0-2
- Light stone-throwers - Reg Art (I) @ 4
- 0-8
- Hillmen, etc. - Irr Ax (O) @ 3
- Only from 3A542 to 3A1149:
- Eastern vassal allies - List: Easterlings
- Only from 3A542 to 3A1977:
- Any
- Upgrade Other cavalry as Rhovanions to Irr Kn (F) @ 9
- Only from 3A913 to 3A2475:
- 0-4
- Ships - Reg Gal (S) @ 4 or Irr Shp @ 4 (Bw, Sp)
- 0-2
- Transports - Irr Shp (I) @ 2 (Kn, Cv)
- Only from 3A1050 to 3A1149:
- Haradrim vassal allies - List: Harad
- Only from 3A1250 to 3A1447 and from 3A1851 to 3A1899:
- Rhovanion allies - List: Northmen
- Only in 3A1975:
- Rivendell allies - List: Noldor
Lindon allies:
- 1*
- Cirdan ally-general - Reg Kn (F) @ 21 or Reg Sp (S) @ 17 or Reg Bd (O) @ 17
- 0-4
- Mounted Elves - up to 1/4 Reg Kn (F) @ 11, rest Reg LH (F) @ 4
- 2*-6
- Other Elves - up to 1/2 Reg Ps (O) or Reg Bw (O) @ 5, rest Reg
Sp(O) @ 5 or Reg Bd (O) @ 7
- 2*-8
- Arnorian Men - up to half Reg Bw (O) @ 5, rest Reg Sp (O) @ 5
- 1*-2
- Hobbit archers - Irr Ps (O) @ 2
- Only after 3A2050:
- All
- Downgrade archers to Irr Ps (O) @ 2 or Irr Bw (I) @ 3
- 0-6
- Axemen - Irr Bd (O) @ 5
- Only after 3A2509:
- Rohirrim allies - List: Rohan
- Only after 3A2901:
- 2-6
- Rangers - 1/2 Spearmen as Reg Ax (S) @ 5, 1/2 supporting
Longbowmen as Reg Ps (O) @ 2
- Only in 3A3019:
- 0-1
- Downgrade C-in-C to Reg LH (S) @ 27
- 0-1
- Upgrade general to Reg Kn (S) @ 35
- 0-8
- Captured dromons - Reg Gal (S) @ 4 (Bd, Ax, Bw, Ps, Kn general
dismounted as Sp)
- All/0
- Downgrade all sub-generals to ally-generals @ 22 if Reg Kn (O), @
25 if Reg Kn (S)
Eagle Allies:
- 1*
- Eagle ally-general - Irr LH (S) @ 12
- 2*-6
- Eagles - Irr LH (S) @ 7
The kingdom of Gondor was founded by exiles fleeing the wreck of
Numenor in the year 3320 of the second age. This list covers all
Gondorian armies in the third age, second age armies being covered by
the Numenorean list. Gondor reached the height of its power around
the year 1000 of the third age, but this power was gradually reduced
with the reemergence of Sauron, first in Dol Guldur, and then finally
in Mordor itself. A dwindling population brought recruitment
problems, and later military efforts had to be supplemented by
Rohirrim allies, settled in ex-Gondorian territory for the purpose.
The regular Knights (Roquen) were fully armoured and thus are graded
as (O) not (F). Kn (O) or (S) may always dismount as Sp (S) if the
general of their command does so. Haradrim vassal allies cannot be
used with any Rhovanions. Naval elements may not be used with
Rhovanion allies. If any captured dromons are used, then they must
make up an entirely water-born command. A LH (S) C-in-C represents
Gandalf the White. The option for a Kn (S) general is to cover the
likes of Aragorn and his Dunedain. The option to cost generals as
allies is to cover the effect of fighting against flying Nazgul. This
simulates the disruption caused by the ring-wraiths overhead. Such
Gordorian 'allies' need not command compulsory troop types. Minima
marked * apply only if any items so marked are used. If Eagle allies
are used, Rohan allies must also be used, and no naval elements may
be used. Only an Eagle ally-general may command eagles, and all
eagles must be in his command. He may not command any other troops. A
Lindon ally may only command Elves, Hobbits and Arnorian men, and
must command all those used. He may not command any other troops.
After 3A2050 no more than 30 regular land elements may be used,
including allies.
DBA: 1 x 3Kn, 1 x 3Cv, 4 x 4Sp, 1 x 3/4Bw or 2Ps, 1 x 3Kn or 4Sp, 1 x
3Ax, 1 x 3/4Ax or 4Bd or 4Sp, 1 x 3/4Bw, 1 x 4Sp or 3/4Bw
HotT: 1 x Hero or 1 x Knights plus 1 x Riders, 4 x Spears, 1 Sneakers or
1 x Knights plus 1 x Shooters, 1 x Magician or 2 x Shooters, 1 x Hero
or 2 x Flyers or 2 x Spears
Enemies: Easterlings, Mordor, Haradrim, Dunlendings, Gondor, Northmen, Angmar
Further notes on this army list, including justifications for all the
above options, can be reached at the Gondor army list notes section.
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This page last modified January 14, 2002
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