4. Noldor
Cold. Ag 3 in 1A, 1 thereafter. Rv, H(S), H(G), Wd, O, V, RGo, Rd, BUA. Hithlum, Nevrast or 'pre-princedoms' in 1A, or Lindon in 2A only: WW. Nevrast and 'pre-princedoms' in 1A only: M. Dorthonion in 1A only: Wd. Any except Nevrast and 'pre-princedoms' in 1A: E. Any except Nevrast, Hithlum, Dor-Lomin and 'pre-princedoms' in 1A: E.
- 1
- C-in-C - Reg Kn (F) @ 31 or Reg Bd (S) @ 29 or Reg Bd (F) @ 27
- 0-2
- Sub-generals - as above or as Reg LH (F) @ 24
- Any
- Horses to mount generals classified as Bd @ 1
- 8-20
- Horse archers - Reg LH (F) @ 4
- 12-30
- Infantry - up to 1/2 Reg Sp (O) @ 5, rest Reg Bd (F) @ 7
- 0-12
- Defences for camp - TF @ 1
- Only prior to the founding of the princedoms in 1A:
- All
- Replace Horse archers with Swordsmen - Reg Bd (F) @ 7
- Only in 1A after the founding of the princedoms:
- 0-1
- Himring, Thargelion or East Beleriand Noldor Ally-general - Reg Kn (F) @ 21 or Reg Bd (S) @ 19 or Reg Bd (F) @ 17
- Only after the founding of the princedoms:
- 0-12
- Replace Bd (F) with Sindar axes - Reg Bd (O) @ 7
- 6*-16
- Archers - Reg Bw (O) @ 5
- 0-6
- Upgrade Sp (O) to Guards mounted on horses - Reg Kn (F) @ 11
- Naugrim allies - List: Khazad
- Only East Beleriand or Nargothrond in 1A:
- 0-12
- Laiquendi - Irr Ps (O) @ 2, or Nargothrond ambushers - Reg Ps (O) @ 2
- Only Himring or Thargelion in 1A:
- Easterling allies - List: Easterlings
- Only Hithlum in 1A:
- 0-2
- Downgrade Reg Kn (F) as unsanctioned nobles - Irr Kn (F) @ 9
- Gondolin allies - List: Gondolin (treat general as a sub-general)
Falathrim Allies:
- 1**
- Falathrim ally-general (Cirdan) - Reg Sp (O) @ 15 or Reg Bd (O) @ 17
- 3**-11
- Falathrim - up to 1/3 Reg Sp (O) @ 5, 1/4 - 2/3 Reg Bw (O) @ 5, 1/4 - 1/2 Reg Bd (O) @ 5
- All
- Provide Falathrim with ships - Irr Shp (O) @ 3 [Falathrim]
- Only Hithlum, Dor-Lomin, Dorthonion, East Beleriand or Thargelion in 1A:
- 0-20
- Edain - up to 1/3 as Irr Ax, up to 1/2 (S) @ 4, rest (O) @ 3, the rest as Irr Sp (O) @ 4 or Irr Bd (O) @ 5
- Only in the second age:
- Sindar allies - List: Sindar
- Only between 2A1200 and 2A3319:
- 0-6
- Numenorean ships - Irr Shp (S) @ 4 (Numenorean Sp or Bw)
- 1/Shp
- Numenorean mariners - upto 1/2 Reg Bw (O) @ 5, rest Reg Sp (O) @ 5
- Only after 2A1700:
- Dunedain allies - List: Numenor
- Only Rivendell in 3A1409:
- 1/2+
- Replace Spears with archers from Lorien as Irr Bw (O) @ 4
- Any
- Replace Archers with archers from Lorien as Irr Ps (O) @ 2
The Noldor were Elves that had returned to Endor to make war on Morgoth in order to recover the Silmarils, or holy jewels. This list covers all Noldor-led armies until the end of the second age except the hidden kingdom of Gondolin, which is covered separately. It then also covers the remnant forces of Rivendell and Lindon in the third age for use as ally contingents in other lists, such as the contingent Glorfindel led in 3A1975 when Angmar was defeated by Gondor. Unlike most Elves, the Noldor preferred to live in cities, and could tolerate Dwarvish company. The Noldor made extensive use of cavalry, some charging fast, others being swift mounted archers. Generals and their guards frequently fought on foot, and hence Kn (F) may always dismount as Sp (S) if the general of their command does so. Kn (F) other than unsanctioned nobles may only be used in commands with a Kn (F) general. The option to classify sub-generals as LH (F) is because Prince Fingon is described commanding the horse archers that attacked the dragon Glaurung. A Noldor general may have allied status to represent the friction between the House of Feanor and the House of Fingolfin. A 1A army must be either classified as pre-princedoms, or as belonging to one or more of the princely realms after the establishment of the princedoms. Such a princely 1A army must have a general for each realm included in the army. Its terrain options are defined by where the C-in-C's realm. It can combine options from different realms, but not in the same command, and must have at least one general per realm included. An army including any Hithlum generals must have a Hithlum C-in-C. A Noldor ally-general can only be used with a Hithlum or Nargothrond C-in-C. An army including any Nargothrond generals must have a Nargothrond C-in-C, and may not use any allies other than East Beleriand Noldor. If ambushers are used, the ally must be used. A Dor-Lomin, Dorthonion or Nevrast sub-general can only be used with a C-in-C from their own realm or from Hithlum. If Gondolin allies are used, then Easterling allies, Naugrim allies, Himring Noldor allies and Edain must all also be used. This represents the huge combined force that lost at the Nirnaeth Arnoediad. As it will have at least 5 generals, it cannot be used in normal competitions, since the standard rules allow a maximum of four commands only. A Gondolin general is costed and treated as if a sub-general rather than an allied general, and may command Edain from this list in addition to his normal troops. Edain are those men living in Brethil (if Ax) or Hithlum. Other men are treated as allies, due to the possibility of treachery on the battlefield. Only a Thergelion or East Beleriand general may command Brethil Ax. Laiquendi are wood-elves living in East Beleriand under Noldor suzerainity. Sindar allies may not be used in the first age since King Thingol mistrusted the Noldor presence in Beleriand, and refused to let them within Doriath. The minimum marked * applies only if any Bd (O) or Bw (O) are used. The minima marked ** apply only if any Falathrim are used. Falathrim allies may not be used with other allies. A Falathrim general can only command Falathrim, and must command all Falathrim used.
DBA: 4 x 3Bd, 2 x 4Bw, 3 x 2Lh, 1 x 3Kn/4Sp, 2 x 4Bd or 4Sp or 2 Ps
HotT: 1 x Hero, 2 x Riders, 4 x Blades, 1 x Shooters, 1 x Blades or 1 x Shooters, 2 x Spears or 1 x Hero
Enemies: Sindar, Angband, Noldor, Goblins, Mordor, Angmar
Further notes on this army list, including justifications for all the above options, can be reached at the Noldor army list notes section.
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This page last modified 14 May 2006.
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