15. Angmar

Cold. Ag 3. H(S), H(G), RGo, Wd, Rd, BUA.
C-in-C - Reg Kn (S) @ 35
Mannish sub-generals - Irr Cv (O) @ 17
Orc sub-general - Irr Ax (S) @ 14 or Irr Ax (O) @ 13
Trolls and Ettens - half Irr Bd (S) @ 7, half supporting Irr Bd (O) @ 4 on double-base elements
Wolfriders - Irr LH (O) @ 5
Riderless wolves - Irr LH (I) @ 3
Orcs - up to 1/3 as Irr Bw (I) @ 3, up to 1/3 as Irr Ps (O) @ 2, rest as Irr Ax (I) @ 2
Upgrade Ax (I) to Great Orcs - Ax (O) @ 3
Upgrade Geat Orcs as sub-general's guards - Irr Ax (S) @ 4
Upgrade Irr Bw (I) with mail and spear to Irr Bw (O) @ 4
Downgrade Orcs to Irr Hd (O) @ 1
Dunlending horsemen - upto 1/2 Irr Cv (O) @ 7, rest Irr LH (O) @ 5
Men - up to 1/2 as Irr Sp (I) @ 3, rest Irr Ax (O) @ 3
Upgrade Men Irr Ax (O) to Irr Ax (S) @ 4 or Irr Bd (O) @ 5

Only from 3A1350 to 3A1975:
Rhudaur Dunlending allies - List: Dunlendings
This list covers the forces of Angmar - the realm founded by the Witch-king with the aim of overthrowing the Dunedain of the north, until their destruction at the battle of Fornost in 3A1975. Ettens are two-headed trolls. Trolls should be depicted one or two to a double-element base. The Bd (O) on their bases represents their large size and toughness rather than genuine supporting troops, and should accordingly not be represented by figures. Orc Ps (O) may support Orc Ax. Wolfriders may dismount to defend fortifications or within 300p of enemy fortifications or war-wagons as Ax (I); or to enter rough or difficult going as Wb (F) (but on LH sized bases), in which case they are accompanied by and fight alongside their mounts, which therefore do not get left behind as separate elements, but are part of the dismounted element, and can accordingly be remounted. When riderless wolves are in difficult going they are reclassified as Ax (I) except that they are impetuous. They cannot otherwise 'dismount'. A Kn (S) general may not be used to command an Angmar allied contingent supplied to another army, but the contingent may include wolfriders.

DBA: 1 x 3Cv or 3Ax or 3Kn, 1 x 2Bd, 2 x 2Lh, 3 x 3Ax, 1 x 2Ps, 1 x 4Bd or 4 Sp, 1 x 2Lh or 3Cv, 1 x 3Ax or 4Sp, 1 x 3Ax or 3Bw or 2Ps

HotT: 1 x Magician or 1 x Hero or 1 x Riders + 1 x Beasts, 1 x Beasts, 2 x Riders, 1 x Behemoth, 1 x Blades or 1 x Spears, 1 x Warband, 1 x Warband or 2 x Hordes, 4 x Hordes

Enemies: Noldor, Gondor, Arnor

Further notes on this army list, including justifications for all the above options, can be reached at the Angmar army list notes section.

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This page last modified 14 May 2006.

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